There are already mods for the PC port of Zelda: Ocarina Of Time

Image: Nintendo

We’ve been covering the unofficial PC port of Ocarina of Time for a little while now, and it’s almost done. As we approach that time, naturally, let people come up with a whole bunch of mods.

This project was only possible because the Zelda Reverse Engineering team decompiled the classic N64 last year. Harbor Masters – which sits behind the harbor – tested a number of different mods and shared the results within the group. These include simple things like replacing in-game textures with 4K textures and widescreen support in the main game and menus – which the video below from VGC highlights.

There are also more fun updates to this port, as Harbor Masters has added gyroscopic controls to the Hyrule Castle shooting gallery (which is also a perk of the 3DS version of the game, of course):

Then there’s the downright silly – or brilliant, depending on who you are. You can see what it looks like when Star Fox’s Arwings invade Kakariko Village, or just revel in the much smoother textures and visuals of what many consider to be the best Zelda game ever.

In fact, who wants 4K textures when you can stick Toad’s face all over the game? This might make those ReDeads and Like Likes more tolerable.

Ocarina Toad of Time
Image: VGC / Captaincy

Due to the way this PC port came to be, through the reverse engineering approach, it is technically legal. This is because the team did not use any leaked content and nothing in the mod is a copyrighted asset of Nintendo. If you want to play it, you’ll need your very own Ocarina of Time ROM to experience the first N64 Zelda game in a whole new way.

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