The Legend of Zelda: Ocarina of Time

Ocarina of time

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The Legend of Zelda: Ocarina of Time is the fifth part of The Legend of Zelda series. It is preceded by Link’s Awakening and followed by Majora’s Mask. Ocarina of time was praised by critics and gamers alike for its intuitive storyline and time travel mechanics and 3D graphics style, which was new technology at the time. Like the previous Zelda securities, Ocarina of time was directed and produced by Shigeru Miyamoto, who has also worked on Nintendo titles including the Super Mario and Donkey Kong series. Ocarina of time was very well received by critics and it is one of the few video game titles to have received a perfect rating from gaming magazine Famitsu. Ocarina of time received many awards and perfect scores in several gaming magazines. The game was originally released for the Nintendo 64 in numerous versions, and emulated versions of the title were released for Nintendo GameCube (GCN), Wii, and Wii U; it was available in China on iQue Player (iQue); while a remake is available for the Nintendo 3DS.

The basic game mechanic behind Ocarina of time is its titular concept of “time travel” in which the hero travels back and forth seven years in time by removing the Master Sword from its pedestal in the Temple of Time or vice versa. This blade is in turn used to defeat the game’s boss monsters and seal away the Evil King, Ganondorf, in the Sacred Realm. Time travel is also used extensively in the various side stories and side quests. The other massive innovation is the use of the Ocarina of Time. Using this instrument allows the hero to teleport to various locations, influence certain scenery elements, influence the time of day and weather, speak with the hero’s friend Saria, and summon your horse. This aspect introduced heavy use of instruments to the series and popularized the ocarina instrument ever since.

Story

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Main article: Ocarina of Time Story
Spoiler alert! This section describes a topic sensitive to plot development.

The story of Ocarina of time revolves around King Gerudo and the evil wizard, Ganondorf and the hero’s rise to power, Link’s quest to defeat him and bring peace to the land of Hyrule once again. The game opens with the hero’s mentor and protector, the Great Deku Tree, sending a fairy, Navi, to inform the hero of his new responsibilities. Navi escorts the hero to the Great Deku Tree who explains that Ganondorf has come to the land of Hyrule and is fighting for power. The hero leaves his home in Kokiri Forest and travels to Hyrule Castle to meet Princess Zelda. She explains to Link about a dream she had in which all of Hyrule was covered in dark clouds. She asks Link to retrieve the Fire and Water Spirit Stones. The young hero goes to Hyrule Castle and watches as the princess is being chased by Ganondorf. At this point, Princess Zelda gives Link the Ocarina of Time. Link continues, fearless, to the Temple of Time where he receives the Master Sword.

After removing the Master Sword from the Pedestal of Time, the hero falls into a deep sleep for seven years, guarded by the sage Rauru. When Link wakes up, he finds a lot has changed in the seven years he’s been sleeping. Rauru explains to Link what to do, giving him clues on how and where to find the other Sage Medallions. With the help of Sheik, the hero goes to the temples and awakens the six Sages. The hero travels once again to the Temple of Time where he discovers that Sheik is actually Zelda. Ganondorf arrives and captures the princess. The hero goes to Ganondorf Castle. Ganondorf confronts him for a final showdown, in which he uses the power hidden within the Master Sword and Light Arrows to weaken and then defeat Ganondorf. The hero and Princess Zelda manage to escape, but before they can leave the ruins, they are confronted by Ganondorf in his true form (Ganon). The hero defeats him once more and, with the help of Princess Zelda and the other six sages, traps the evil king in the Sacred Realm. The princess thanks the hero and takes him back to his childhood.

Gameplay

Ocarina of time is the first game of the The Legend of Zelda series to introduce a fully 3D environment. Ocarina of time also pioneered the Z-targeting combat mechanic, which allows the player to lock onto an enemy or other objects. It’s also useful for non-combat situations, such as locating important items in a dungeon room or talking to a character out of range. This mechanism is now a staple of 3D games in The Legend of Zelda series.

At some point in the game, the player can choose to complete a side quest where the player gets Link Epona’s horse. This allows the player to traverse Hyrule at a much faster pace than before.

Characters

Races

Ocarina of time was the first game in the franchise to feature several very different races. The different races are based on the different terrains of the main regions of the game.

enemies

Bosses and mini-bosses

Dungeons

Items

pieces of heart

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Main article: Ocarina of Time Heart Pieces

Pitches

In Ocarina of time, Link begins at his home in Kokiri Forest. The forest is where the first dungeon in the game takes place inside the Great Deku Tree. In Kokiri Forest, there are many townspeople, including Chief Mido and Link’s best friend, Saria. There is a place called the Lost Woods in the forest. Saria has a hideout there next to the Forest Temple, which was inaccessible when she was a child. Outside of Kokiri Forest, there is a place called Hyrule Field, the largest area in the game. Every location is connected to it, with Hyrule Field being at the center of these locations acting almost like a central world. As a child, Link had to run very far in the field. As an adult, Link can run an optional event to get a horse, Epona, which makes traveling around Hyrule Field much more efficient. The next area Link can visit is the market, where the majority of townspeople, shops, and games are located. The Bazaar, a store with many practical goods such as the Hylian Shield, is first encountered at the Market. There is also a potion shop, which sells potions to recharge Link’s life and Magic Meter. Next is the Happy Mask Shop, which gives Link the ability to embark on a series of side quests selling masks. If Link completes these missions, he can obtain the Mask of Truth.

Reception

Notice for Ocarina of time were extremely good. Most notable being IGN’s review for the game which was a perfect 10/10.[1] This perfect score was the very first that IGN had ever awarded. This game is commonly called the best Zelda game and one of the best games of all time.

Beta

Beta for Ocarina of time holds many mysteries. While no one knows for sure what the game’s original plot was in the beta, some facts are known. In the early stages of development, Lost Woods was a fully 3D environment. Remains of a place dubbed the Unicorn Fountain by fans have also been found in Ocarina of times code, although it cannot be found in the normal game. An early video showed Link receiving the full Triforce, causing many rumors that it could be obtained in-game. Several people have suggested that the Unicorn Fountain is related to the Triforce. However, there is no evidence that the Triforce was or is ever in the game’s code. Another interesting fact about the beta is that the medallions received from the Sages were items that granted special powers. They are believed to have originally been used to warp instead of the Ocarina of Time. An anonymous group of ROM hackers have managed to find a frozen NPC in the game data of a character they believe was supposed to replace Navi. Hackers are currently trying to make it fully functional and hope to eventually release a patch that makes it compatible with the current game. Additionally, the code for two medallions that are not seen in-game appeared and translates to Wind Medallion and Earth Medallion.

An extension to Ocarina of timeknown as Ura Zelda, was to use the Nintendo 64 disc player and add new dungeons.[2] However, due to poor reception and little record player support, the project was dropped. Subsequently, Eiji Aonuma, the director of the Zelda franchise, asked Miyamoto for permission to make a whole new Zelda game in a year so he doesn’t have to work on it anymore.[3] Miyamoto agreed, and this game became Majora’s Mask, codenamed Zelda Gaiden (Zelda Side-Story) at the time. The rest of Ura Zelda probably became main quest.

other media

Merchandise

Ocarina of time has more goods than any other Zelda Title. UFO catcher plushies, BD&A figures, First 4 Figures statues and even clothing to name a few.

Several versions of the soundtrack have been released, mostly in Japan:

Anecdotes

Gallery

stage work

Main article: Gallery: Ocarina of Time

Characters

Main article: Gallery: Ocarina of Time Characters

Patterns

Main article: Gallery: Ocarina of Time Bosses

Screenshot

Beta Screenshots

Videos


American advertising


European commercial


Japanese advertising


Commercial beta/French demo


Brazilian commercial


Presentation of the game

https://www.youtube.com/watch?v=
Video presentation of Zelda Dungeon

References

  1. ↑ IGN
  2. ↑ “Ura Zelda is based on The Ocarina of Time for 64DD.– Shigeru Miyamoto, IGN August 27, 1999
  3. ↑ “In the end, other staff members took care of The Legend of Zelda: Ocarina of Time: Master Quest. Still, as a dungeon manager, I just couldn’t get so excited about giving them a backhand. I also couldn’t see it transforming into a new The Legend of Zelda. But we were told to do The Legend of Zelda. It’s not like we can just say “I don’t want to” and be done with it. At that point, Miyamoto-san offered us a compromise: he said that if we could make a new The Legend of Zelda game in a year, it wouldn’t need to be a “setback.”
    —Eiji Aonuma, Iwata asks: Spirit Traces

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