The Legend of Zelda: Ocarina of Time is getting a native PC port
Alright, so first of all. It’s not official. So things like art, music, and textures won’t be part of the official release – or at least will be taken down immediately. But as we saw with the PC port of Super Mario 64 – the entire source code of the nintendo64 classic The Legend of Zelda: Ocarina of Time is being ported to PC. Which means full support for widescreen, various resolutions, and even 60fps rendering.
According to the following demo by YouTube user zel., this fully playable native PC version of the game is in final stages of development.
Yes, you read that right! This is a native port of Ocarina of Time on PC, with widescreen and scaling support. Soon many more features will be added such as 60fps. All of these images are 100% real and the project is almost fully playable. Although there are minor issues in this very first gameplay footage, these will soon be resolved.
You can follow the progress on Discord, but again, the legality here is questionable. Porting through source code is apparently fine, but not things like art and music. Either way, this will lead to various versions of the game appearing, some of which will no doubt run in 4K with reshade effects such as ray tracing and texture overhauls.