Speedrunner defeats Ocarina of Time with Smash Bros. demo. Brawl
There is nothing quite like the ingenuity of speedrunners. On Sunday, a streamer going through the Savestate handle beat the entirety of The Legend of Zelda: Ocarina of Time in a demo of the game loaded on Super Smash Bros. Brawl for the Nintendo Wii. In doing so, the streamer found the perfect version of the game for the speedrun and completed it in under four minutes – half the time of the current world record for the full version of Ocarina.
In case you didn’t know him, Super Smash Bros. Brawl has a series of demos included where you can sample the games that its cross-cast of fighters made famous. Link and the other Zelda characters are represented by a short demo for Ocarina of time on Nintendo 64. Although this demo puts a five minute limit on playing the game, it was enough for Savestate to beat it, so it turns out that this version of the game over the Japanese version of Fight was the perfect game for the speedrun. And although he has a five-minute time limit, it was plenty for Savestate to beat the game.
Savestate completed an Any% run – finishing a game as quickly as possible, with bugs and glitches allowed – in just 3 minutes and 41 seconds. For the full version of Ocarina, the World record all% is 6 minutes, 49 seconds, currently owned by PaintSkate8.
The Fight demo of Ocarina does not start at the very beginning. It starts at the Temple of Time and comes preloaded with some items, like the grappling hook. In the race, Savestate starts in the Temple of Time and jumps back through Hyrule Field to the Lost Woods, only to make it through the woods until the end of the game. This video shows their incredible race.
Choosing where to start the demo cuts a lot of work at the start of the full game. Likewise, giving Link Bombs immediately also helps, as they are useful for launching Link quickly or exploiting bugs. These and other details make the Fight demo the ideal version of Ocarina of time at speedrun.
The rules of speedrunning are very specific and are developed on a game-by-game basis. The most popular speedrun games also have “Category Extensions”, which reflect the most popular ways to complete games under certain conditions (100% completion, for example, or acquire all or nothing of a certain collector’s item).
Currently, there is no category extension for the Fight demo of Ocarina of time at SpeedRun.com. It is arguably an entirely different game, although there is also no roster for the demo itself.
But it’s still impressive, and it shows all the fun nooks and crannies that people can explore, even decades after a game’s release, to find new and faster ways to play.