Modders recreate a demo of The Legend of Zelda: Ocarina of Time shown a year before the game’s release.
The mod for Ocarina of Time aims to recreate the demo made playable in 1997 during Nintendo’s defunct Space World event. The masterpiece N64 was not launched until November 1998 in Japan.
A modder known as Zel spearheads the effort, which uses Zelda ’97 “overdump” as well as data from Nintendo’s infamous July 2020 “gigaleak”.
In January, Eurogamer explained how the demo version, found on an older N64 development cartridge used to contain the Nintendo F-Zero X racer, revealed new details about Ocarina of Time’s early ideas, such as Link being able to transform into his fairy Navi. .
According to Forest of Illusion’s Twitter account, dedicated to preserving lost pieces of Nintendo history, this demo included a series of magical spell medallions that offered revealing effects, such as the Soul Medallion that allowed Link to become Navi and fly.
Here is the F-Zero X development cartridge which contains the Spaceworld 97 Zelda 64 data in the overdump. There doesn’t seem to be a lot of code or music, just graphics and maps. Zelda 64 data starts at 0x1000000 in hexadecimal.https://t.co/DsFpv5uVau pic.twitter.com/JUyOjGRP5w
– Forest of Illusion (@forestillusion) January 19, 2021
Other medallions allow Link to fire arrow attacks or hide in a cloak of darkness to avoid enemies. Another medal allowed Link to warp when in danger, while two more allowed him to create and put out fire.
There is also a very different world map for Hyrule:
Hyrule World Atlas from the 1997 Zelda 64 overdump! Now it is incredibly different! pic.twitter.com/EMykH1eMub
– MrTalida (@MrTalida) January 19, 2021
Fans even translated some of the text found in the game and suggested that early versions of Ocarina’s plot would have played out very differently. For example, the Mojo tree was going to be a prison for the fairies in the game – including Navi – which Link would then free.
While it was not possible to boot the version of Zelda found on the old F-Zero X development cart, the maps, items, textures, and script still existed, which gave observers a good idea. of what this version of Ocarina of Time would have been.
The community then made the maps playable, albeit sterile, with no NPCs, enemies, or traps.
Enter Zel, who has started working with his team to recreate the entire Zelda ’97 demo experience, adding enemies and NPCs to the recovered maps. This work was supplemented by information and areas of the gigaleak.
This week, Zel released a trailer for this game in development, below:
It’s a pretty impressive effort, a chance to experience the Zelda that those who were at Space World in 1997 played (watch the video below to see what it looked like). The team plans to release a version of the game soon.