Paper Mario Speedrunner beats the game playing Ocarina Of Time

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A seasoned speedrunner sets a new record in Paper Mario by playing The Legend Of Zelda: Ocarina Of Time and transferring save data between them.

Mario has seen its fair share of crossovers with other Nintendo franchises over the years, but a speedrunner has taken it to the next level using The Legend of Zelda: Ocarina Of Time set a new speed record for Paper mario. Players have used all kinds of crazy fighting strategies during classic game speedruns, turning heads and gaining notoriety on the internet as they race to complete a given title in the fastest time possible.

Sometimes a player simply rushes into a given speedrun by skipping sidequests and cutscenes, while others try to hack a game’s memory files with special controller inputs or exploit glitches to speed up. large parts of the main countryside. Others even used more dangerous methods, like heating up a Nintendo Famicom with a hotplate to start. Dragon Quest 3 with as much experience as possible. A recent speedrun from Paper mario not quite this extreme, but it presents a rather unorthodox way of getting through the classic N64 RPG in record time.


Related: The Most Awesome Mario Game Speedruns

According to Rant, noted the YouTube speedrunner JCog recently completed a quick series of Paper mario using one of the most unlikely methods: playing a completely different game. After reaching a certain point of Paper mario, he goes to The Legend of Zelda: Ocarina Of Time and play through the Water Temple dungeon, performing certain moves and button inputs that are stored on an N64 expansion pack. It then quickly changes the Ocarina return cartridge for Paper mario, which then loads the stored data and, after a few more button entries by JCog (and a few unsuccessful attempts), eventually skips to the end of the game – reducing its playtime to just under an hour.

This method, which JCog calls “Stop’n’Swop Any%” in reference to a cartridge exchange function cut from the original Banjo-Kazooie, uses what’s known as arbitrary code execution, which allows advanced gamers to trigger unusual effects by manipulating internal memory in older games. Other noted uses for this type of data manipulation include a recent speedrun by The Legend of Zelda: Twilight Princess, in which the player would watch the rubies for over 17 hours to get through locked doors and gain the ability to carry bombs earlier than usual by completing much of the game on a separate part.

You wouldn’t expect players to speed their way through Paper mario by playing a completely different game like The Legend of Zelda: Ocarina Of Time, but that’s exactly what JCog managed to do in their impressive part of the first. Executing arbitrary code is just one of the many weird tools speedrunners use to set new records and discover new, interesting aspects of the games they grew up loving.

Next: Mario, Peach & Bowser Are Even More Important Than Usual In Paper Mario

Source: Rant, JCog

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