Ocarina Of Time ‘successfully reversed by a group of fans

The Legend of Zelda: Ocarina Of Time was successfully reverse engineered by a community of modders.

This feat was accomplished by the Zelda Reverse Engineering Team (ZRET), who spoke to VGC on what this project could mean for the future. It allows to Ocarina of time mods and even ports to platforms like PCs, although none of this has been officially attributed to ZRET.

According to VGC, the group turned the Nintendo 64 title into a scannable C code, and it’s all legal due to how ZRET created the game from scratch using only the official content from the game.

“It was a mad rush. We were able to create some C code that when compiled mimics the original game. We call this a “matching” decompilation, ZRET said. VGC.

“Last night, Fig, who is a notable member of the community as well as a project manager, was the last remaining job on the project. This means that all code compiled in the game has been turned into human readable C code.

The Legend Of Zelda: Ocarina Of Time. Credit: Nintendo

“We thought for a while that we might never be able to fully match all the functions, so this is an incredibly exciting achievement. Dozens of people helped work on this project, and together we were able to achieve something amazing.

Despite this success, there is still a lot of work to be done to complete the Zelda project. Code needs to be reorganized, definitions reorganized, and asset management needs to be supported for easier viewing and editing of code on PC.

Due to the debugging tools present in the game, the GameCube Master Quest version of Ocarina of time was used by ZRET, but the team wants to tackle other versions as well: “We have been working on decompiling the Master Quest Debug version of the game. Ocarina of time has over a dozen other versions, which we also plan to decompile and support in the project.

As noted by VGC, ZRET will not work on porting the game to PC. Yet similar efforts with Super mario 64 led a group to bring this game to PC, which allowed it to adapt to different monitors, add mods, and even include more modern details like ray tracing.

Elsewhere in the world of Zelda preservation efforts, the original demo of Space World 1997 for Ocarina of time has been remade and published by a group of modders.

In other news, Rockstar co-founder Jamie King said he might see the studio’s future games become less “edgy” over time after King left in 2006.

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