Ocarina of Time revealed in demo clip via Giles Goddard

English game programmer Giles Goddard is a veteran of the instrumental games industry, especially among Nintendo fans, having worked on Super mario 64, Star fox, Acrobatic running effects, Steel plunger, and more. And in May, he revealed to MinnMax that he had at one time worked on a demo for The Legend of Zelda: Ocarina of Time which involved portals – the same kind of technology used in Valve Portal series, but a decade before Portal arrival. This Nintendo 64 tech demo had never seen the light of day before, but this morning Giles Goddard finally posted a short GIF tease how portals could have worked The Legend of Zelda: Ocarina of Time.

Goddard believes this version is from 1996 or 1997, but he’s obviously been reluctant to share more of these R&D demos due to the fact that all of this is technically owned by Nintendo, although it still has copies of it. By the way, Goddard and his team also created the famous Space world 1995 Zelda 64 demo with Link and the metallic enemy to show the graphic effects of the material.

So we can’t see anymore The Legend of Zelda: Ocarina of Time tech demos with portals or whatever anytime soon. (That’s what the Gigaleak is for, I guess.) But for more on Giles Goddard, check out the time he released an ultra-realistic movie. F-Zero game that Nintendo rejected – or how Shigeru Miyamoto kept smoking in his office during the development of Star fox.


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