Ocarina Of Time is right that BOTW is wrong

The Legend of Zelda: Breath of the Wild may be one of the best games released in the last twenty years, but it can still learn a lot from its iconic predecessor, Ocarina of time. When the Nintendo 64 title was released in 1998, it changed the adventure genre and the world of gaming forever. Now that END 2 is on the horizon, Ocarina of time can continue to serve as a touchstone for The Legend of Zelda series by showing what it did better than the original BOTW.

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That’s not to say the 2017 Nintendo Switch launch title pales in comparison to Ocarina of timesure. BOTW is one of the most successful and coveted games Nintendo has ever released. Still, the game has polarizing aspects, especially for longtime fans of the The Legend of Zelda series. Between its very loose storytelling approach and the fact that most important NPCs are dead before the game even begins, it’s a refreshing experience for some and an unwanted change for others.

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Ocarina of time can thus give some benchmarks to Nintendo by showing what it has done better than BOTW. The N64 title has a lot to offer that is surprisingly lacking in the much newer Nintendo Switch game. And if END 2 had to incorporate Ocarina of time‘s features in a BOTW-style game, this would potentially be the best installment of the series.


Ocarina Of Time’s Dungeons Outperform BOTW’s Divine Beasts

As for the dungeons in Ocarina of time and BOTW, it is clear that the first beats the second. The dungeons of Ocarina of time are iconic to the point that their names are remembered by those who have passed through them, which is an especially impressive feat considering some of them have simple names like “Fire Temple” and “Ice Cavern”. But what really makes these dungeons a highlight in the Zelda The series as a whole is that it offers a wide variety of designs, poses real challenges, and requires players to implement different strategies. Some of the designs are truly surprising in their creativity, namely Inside Jabu Jabu’s Belly, which takes place in the nasty bowels of a character. The difficulty of the Water Temple to Ocarina of time precedes itself, of course. Additionally, specific items (like the Lens of Truth in the Shadow Temple) and strategies (like switching between Young Link and Adult Link in the Spirit Temple) required to complete certain dungeons keep the gameplay fresh. at each part of Ocarina of time.

On the other hand, BOTW doesn’t really have real dungeons. Instead, he has the four Divine Beasts, all of whom are mechanical creatures designed to keep Calamity Ganon at bay, but were eventually possessed by his plagues during the second Great Calamity. A positive note about divine beasts is that they provide BOTW a kind of current plot. A lot of breath of the wildthe story is fragmented and memory-based, but the process of retrieving the divine beasts adds a subplot to Link’s memories that gives the game a semi-cohesive narrative. Dungeons can also be incredibly cinematic, especially the Divine Beast Vah Naboris chase sequence. However, the Divine Beasts are essentially the same in terms of art design. This is partly due to BOTWbut nevertheless, having the same look for each dungeon can make them disappointing, especially because BOTW has such a beautiful aesthetic. Even the process of taming divine beasts before entering them can be repetitive. Although hunting Divine Beast Vah Naboris sounds incredible, the same process of shooting arrows while mounted is repeated in another breath of the wild The divine beast fights against Vah Ruta.

But perhaps the worst part of the divine beasts are the bosses. Ganon Blights don’t vary enough in design or combat style to make them interesting. Again, Vah Naboris’ Thunderblight is a highlight due to its teleport ability forcing players to really use the puzzle design of their surroundings. Generally speaking, however, each of the Ganon Blights is easy to take down with the same strategies and weapons, especially since their eyes are weak spots. In comparison, Ocarina of timeDungeons often have sub-bosses and major bosses, most of which are unique. Some of the bosses in Ocarina of Time stand out as the Zelda the best of the series (namely the Shadow Temple’s Dead Hand). So in almost all the qualities that make a dungeon a dungeon in the Zelda series, Ocarina of time upgrades BOTW.

Ocarina of Time has a better variety of side quests than BOTW

As for side quests and mini-games, Ocarina of time has BOTW to beat. Although the classic N64 is over twenty years old, its selection of side quests is more robust and fun. Just in Lon Lon Ranch there are a variety of side quests that involve Link learning songs from Malon as well as horse racing and obstacle courses, and there are several locations in the game that have optional quests that overlap in this way. These side quests and mini-games in Ocarina of time offered its best moments, and serves not only to entertain players, but also to make the world of Hyrule more alive and the people in it more like real characters.

Related: Every Item You Can Miss In The Legend Of Zelda: Ocarina Of Time

In contrast, BOTW feels much emptier. Outside of the purity of exploration and finding the toughest monsters to fight, there’s not much you can do by taking a break from story progression. be fair to BOTWthis problem is mainly caused by the game settings. Ocarina of time teeming with life, while Hyrule BOTW is a post-apocalyptic wasteland with a few scattered remnants of civilization, thus limiting the potential for optional character-building missions. Nonetheless, having more side quests – especially those centered around the game’s various towns and villages – would have done a lot for the gameplay of BOTW and its global construction. The City of Tarrey quest really highlights this point and shows how breath of the wild 2’s gameplay can improve. Learning to relate to the squatters and helping build Tarrey Town with the odd retinue of people who end up living there and even getting married there makes Hyrule feel whole again, which is part of the mission of Link in BOTW In any event.

There are other points of comparison between Ocarina of time and BOTW worth mentioning, such as the linear yet rewarding plot progression of the first and the fragmented and polarizing storytelling approach of the second. However, these more subjective aspects only highlight how different the two games truly are. And this last point is important to remember, because it is not because certain aspects of Ocarina of time are better than breath of the wild – and vice versa – doesn’t mean that either game has to be better or worse in a player’s eyes – they’re just different.

Next: Zelda: Why Hyrule Castle Town Is Always Full Of Animals

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