Ocarina of Time fan decompilation could lead to a PC port



Zelda’s reverse engineering project; Ocarina of Time could lead to a potential PC port of the classic Nintendo 64 title as it comes to an end.

The Nintendo 64 catalog featured several of the most acclaimed titles in video game history, as many popular Nintendo IPs have moved from 2D to 3D. The Legend of Zelda: Ocarina of Time was one of its many titles that gamers consider one of the best games of all time, released in the middle of the Nintendo 64’s lifespan.

While The Legend of Zelda: Ocarina of Time had received a GameCube port in the past and a remastered version on 3DS, the game has not yet appeared on a modern console for almost a decade. Fans of the 1998 classic had recently started taking the game apart and rebuilding it from scratch with the original code, an ongoing feat dating back to last year, almost showing completion with its own unique possibilities involving potential PC ports.

RELATED: Zelda: Ocarina Of Time Had Portals Early in Development

The fan community project known as the Zelda Reverse Engineering Team, or ZRET, as the name suggests, is being decompiled. Ocarina of time in a parsable C code that would allow fans to potentially develop a working PC port for the Zelda Title. While ZRET’s intentions do not include a functional PC port, as the process for doing so is not as simple as “compiling working code for Windows”, this kind of reverse engineering ultimately led to the functional PC. . Super Mario 64 port released last year.

Screenshot of Saria Ocarina of Time

On the ZRET site, the progress of the decompilation project seems to be 78% according to the last assessment carried out on May 30. Since the start of 2021, the project has seen a 25% increase in its completion rate, compared to 53% on January 1. At the rate of progress, the project is expected to be completed before the end of the year, leaving room for further development to fan developers who wish to use the code as groundwork. As popular as mods have become for many PC games, there is a possibility that this will happen.

Fans concerned that the project is being hampered by Nintendo’s infamous methods of protecting Nintendo’s copyright from fangames and Switch hackers may allay some of their concerns, as this reverse-engineering method is legal. for several reasons. The people involved in the project are recreating the N64 code as a basis rather than using the leaked source code from existing properties. This makes it easier for developers who want to create a working PC port to breathe easier, knowing that their hard work won’t be abruptly interrupted by interference from Nintendo.

MORE: Sorry Nintendo Switch Doesn’t Need Legend of Zelda: Ocarina of Time

Source: ZRET project website


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