BOTW 2 Can Learn From Ocarina Of Time’s Most Notorious Temple
BOTW 2 may take inspiration from past Zelda games to differentiate itself from Breath of the Wild, but Ocarina of Time’s water temple is best left behind.
fans of The Legend of Zelda: Breath of the Wild eagerly awaiting the sequel, currently called Breath of the Wild 2 as an official title has yet to be revealed. While they wait, there is a lot of speculation about this END 2 will have in it, if it will be more like the first breath of the wild or if it will take more inspiration from previous titles in the franchise. One such topic of speculation is whether themed temples will make a comeback in Breath of the Wild 2and if they do make a comeback, there are some important lessons the game can learn from Ocarina of Time’s most notorious temple.
If there is a particular place that The Legend of Zelda fans could collectively agree on the most frustrating temple, it’s probably the infamous water temple of Ocarina of time. There are many temples that include frustrating gadgets or sometimes easily overlooked mechanics or key elements. Some temples require excessive backtracking or cross invisible barriers. This can all be a pain to deal with, but when it comes to temples as a whole, most fans can agree that Ocarina of timeThe water temple is the most hated.
A combination of the inhibited range of motion caused by using the Iron Boots to traverse underwater and the unhindered movement of water enemies makes combat in the Water Temple much more brutal as enemies seem to have no problem attacking Link, who can barely dodge anymore. Additionally, the temple revolves around changing the water level in the temple to make certain puzzles and rooms work, but requires Link to go to a specific hidden switch to change the water level, which can result in constant backtracking as Link does not have control. on the water level on request. A mistake can send Link back through the temple in hopes of getting the water level correct this time and being able to start over.
BOTW 2 Can Avoid Ocarina Of Time’s Water Temple Mistakes
The water temple is not the only bad Zelda dungeon, although the same exits from this temple reappear in the other temples. Breath of the Wild 2 can fight off a major Water Temple obstacle using a mechanic previously seen in the Divine Beasts of breath of nature, the Sheikah slate. While in each of the God Beasts, Link was able to manipulate their orientation by accessing the area’s Sheikah Slate map. By allowing Link to control the water level in the temple across the map, the need for excessive backtracking disappears and there is less impediment to progress. Inhibition of movement, forward progression, and excessive backtracking are all things that Breath of the Wild 2 should avoid.
Not all players want to consult a guide just to be able to complete part of the game, but it should be noted that the Water Temple has gained some notoriety for being the most difficult dungeon. The Zelda The franchise is known for its challenging puzzles, with beautiful dungeons hiding plenty of challenges and a challenging temple in Breath of the Wild 2 wouldn’t be a bad thing, as long as it avoids the major frustrations of Ocarina of timeWater Temple.